"So like, artists are considering Diablo 4 Gold to create art and the disposition, our balance designers which are coming from StarCraft - possess a very different approach also," Luis continues. "David Kim, our new Lead Systems Designer, will oversee balancing of items. His strategy was like,'No, we nerf things all the time and that is how it is accomplished by us'.
With Blizzard easily talking about the finer aspects of Diablo 4, and the demonstration at BlizzCon showcasing the sort of polish that someone would expect from Blizzard you would not be at fault for believing that the match is far along in development. According to Luis, there is still a very long road ahead before Diablo 4 strikes retail and digital shelves. However, in regards to what we've see with all the courses (Barbarian, Sorceress, and Druid) and how the systems operate, and combat feels it's a good look at what's in store.
"I feel that a good comparison could be when we first showed the cheap Diablo IV Items Necromancer in BlizzCon and then that which we sent," Luis clarifies. "There were some skills that you saw, but we added a great deal and tweaked a lot. We are at that point where that core dream is there, but a few skills might go down in power or get buffed. Some skills might change. ''``We have a different approach to it. It is just like using the artwork, it is another lens through which you take a look at the game."